From Artist to Tech Artist

a technical art blog

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Unity3D
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Who am I?

I am a veteran video game artist with over 10 years of art development experience. After a career as a 3D artist specializing in the areas of prop and environment creation, I began transitioning into the more abstracted field of technical art. From here I moved out of the game space and into app development, including rapid prototype development and previsualizations .


Three key items I apply to every problem with which I am faced:

  • Systems design
  • Creative problem solving
  • Personal growth

  • Every problem has a different solution. Concentrating on creating a complete and robust system, looking at problems from a every angle, and making sure I am expanding my personal skill set creates a path to a rich, viable solution.



    For my art portfolio, please visit:

    http://www.kdm3d.com/

    Blog Archive

    • ▼  2016 ( 2 )
      • ▼  June ( 2 )
        • Solution: Model viewer navigation
        • Tutorial: Unity edge detection post effect
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